
2017
An in-depth look into how the World of Darkness and Vampire: The Masquerade created a phenomenon in the 1990s – a zeitgeist that helped shape film, literature, fashion, club culture, and ultimately fans, whose lives it forever altered.

Darkon

Monster Camp

Sunday Warriors

Screw It, I'll Play Make Believe

LARPing Saved My Life

The Dungeon Masters

National Vampire

We Can Be Heroes

Über Goober

The Magic Life of V

Drakmar: A Vassal's Journey

Die Herren der Spiele

Treasure Trapped

Role Models

Mazes and Monsters

The Wild Hunt

Killer's Game

Knights of Badassdom

Skull World

Aio, Somos Memoria, Tenemos Recuerdos