
2011
For some it's a cathartic release, and for others a means of escape, but for everyone who chooses to commit the time and expenses of doing it, Live-Action Role-Playing is addictive fun that allows fully grown adults to engage in the magical realm of make-believe-- a place that, as we all age, becomes increasingly less accessible.

Darkon

Monster Camp

Sunday Warriors

World of Darkness

LARPing Saved My Life

The Dungeon Masters

National Vampire

We Can Be Heroes

Über Goober

The Magic Life of V

Drakmar: A Vassal's Journey

Die Herren der Spiele

Treasure Trapped

Role Models

Mazes and Monsters

The Wild Hunt

Killer's Game

Knights of Badassdom

Skull World

Aio, Somos Memoria, Tenemos Recuerdos